You are hereReview: Bubble Trouble
Review: Bubble Trouble
Tue, 09/02/2008 - 12:40 — Bradley
Some Bubbles are Trouble
Reviewed by Kate Powell
Bubble Trouble, by Playnourmous.com, is a new game with the goal of teaching kids about aerobic and healthy exercise habits.
ChickenDawg, the little monster with antennae on the right side, is the hero in question who must pop all the aerobic bubbles while missing such un-aerobic bubbles as the Arts and Crafts bubble - heading right towards him in the image above! The number of aerobic minutes you collect depends on how active the activities are, and your score increases by scooting around and collecting the little plus sign bubbles that appear when popping the aerobic bubble. Popping three in a row will get you a bonus, but beware of accidentally popping un-aerobic bubbles because a fish will come and eat any bonuses you have won. The bubble itself will turn into a rock and you will lose a certain number of the minutes you have already won.
As you progress in the levels, the options become harder to discern. At the beginning, it is a matter of choosing between sports activities and sleeping, watching TV, etc. Later, however, the game asks you to choose between different types of sports activities (for example, yoga is not aerobic, nor is different weightlifting exercises). It seems a little simplistic to me, as it seems to equate yoga and weightlifting with watching TV and sleeping whereas in my experience, I have certainly gained health benefits from yoga and weightlifting.
Perhaps incorporating the idea of balancing cardio vs. non-aerobic/weight-bearing games would be a good lesson for the game and would make it ultimately more educational, although I suppose if you are gearing the game towards kids you would want to steer them away from weightlifting since that can be dangerous at a young age. In any case, I think the game is cute and fun, but does not give out complex lessons. The game needs to clarify what is the targeted age group - clearly those who can read, but is it too simple for many of them?
I like that the game uses the mouse, rather than a combination of keys making it accessible for those (like myself!) with clumsier motor skills. I also liked having the list of the high scores next to the game screen (I am competitive so I enjoy feeling pushed to do better). Deducting points and costing kids their bonus, but allowing them to continue playing, seems to give them time to assimilate the lesson of "right" and "wrong" if they do not know many of the answers already.
Overall game rating: 3.0 out of 5.0

